![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs6vD_RZ0z0p6uzh_1KVOLuJ-6xxMG8me2_gI0RMQWqszazPeZsXQoYIJ2r-o0fsvb1uvow2ZBJMgQ219y1xXgqaB-36TXrQnBA3i3oB5KqxdyHguhQKfTpEU4vnoSzjfEgYd4B5ny-7c/s400/grading+tvfilm.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTGL8MJ3RjwwFQjCIx8jf1erEW1ABt8BHN6TMSgMNUIok1Gav_zPUHxqs45Qz5Wuw2VK1hMen5FlcUdPjtSX-8a-e5woOrGxqpOv0xKu6G7UZJOi5czw0ZJOvtTErszGes7hl8WH4tnKU/s200/mighty_boosh_blue_470x470.jpg)
This clip demonstrates the alternative perspectives and the wider variety of camera angles that the single camera drama can produce.
Everybody Loves Raymond video clip-
Task 2: Understanding Single- Camera Productions (P1, M1, D1)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8Ry-CPMS75mu5CB0sgSEqJzmjXETD1WM_1tOLjgdH3BFM7MUJM25Zi_Nxcb0ec1i4L9YI3k2vsIUljK7gAggNo0g3M3yx8BwH_vGAi8HP9iySvqN_3tR8ogTOBEEmQQQIjY9ojGPGQzo/s200/lge_Peep_071010030647554_wideweb__300x300.jpg)
Single dramas include: Soap programmes, such as Hollyoaks, Eastenders and Coronation street. These dramas run continuously, with different narratives that change throughout many shows- one can run for a few months, but some change throughout a few weeks. This is used to keep the viewers entertained- and to keep the story looking like a real adaptation of everyday life- because people have different issues that don't end after 30 minutes in real life. Furthermore, the narrative is kept open and easy to pick up on if they haven't watched every episode- the issues are usually quite obvious, e.g. someone being ill, relationships etc.
Task 3: Narrative (P1,M1,D1)
Non- Linear nar
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihUqdisjnLKh4hKUGkEQUapSdLjbaM7d6RhkjhLaFpInkgZNbPeasm-odtEacrf_epqURCqTdTU51Cualfslyt9Ky63iOc8HxDpBDRMycHuFfNEa33kfUj7xXQPaW2ire7lFp-olA_8jI/s200/Dr_Who_060809084012739_wideweb__300x375,1.jpg)
Realist programmes include all soaps & also documentaries. An example of a realist program would be Hollyoaks- which tries to portray real life events in order to create personal identity with the reader. Anti Realist programs iclude things that wouldn't happen in real life- for example, films such as Donnie Darko, which is a thriller. The sci-fi genre is another example- space and aliens aren't part of peoples everyday lives. Wuthering Heights, which is a period drama, is also anti- realist, because it was set back in time, so people are unable to relate to the program.
Endings of programmes are important to the narrative structure of a program. There are different types of endings- open ended, which include programs like soaps- open ended narratives mean that there always has to be another program to follow to continue the narrative further. Closed narratives- such as the end of a serial (e.g The children) show the end of the story.
Patterns of narrative include a variety of different types of program; such as a journey- for example, Skins shows the journey of a group of teenagers growing up through adolescence and beginning to reach, through their different experiences. Another type of pattern of narrative is a search or investigation- for example, CSI- each episode has a problem followed by an investigation to find out what happened and who did it, and then a resolution. Goal orientated plot narratives include Life On Mars- he wakes up 33 years in the past after being hit by a car in 2006, and has to try to fit into society. Another pattern of narrative is a climax- this can be something like a fight between a hero & a villain, such as the film 'Casino Royale', where the main protagonist 'James Bond' has a fight scene, which ultimately ends in the building sinking into a canal.
Different types of program vary the range of information that the viewers are allowed to know. One of these is unrestricted information, where the audience already know what is going to happen. E.g. In United 93, which is an adaptation of the september 11th attacks on the twin towers. As most of the world are aware of this event, they would already have an idea of the plot and what it would involve. Also, the plane hijack happens to many people and therefore you can see everything that is going on. Another example of unrestricted information, on tv, is on soaps- everything that is happening is made obvious so that the storyline can be picked up with ease by the viewer on a daily basis. Restricted information happens in tv, and films where the viewer is watching just one character, and only what happens to them. They are also introduced to the plot and information at the same time as the characters, which makes the film/ programme look more realistic- no one is sure of what happens next.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMTLb6pQVNy5eZPeiydLeaAp3X8L2Uui5mieVb6Fa-mCJoK3WT7yfjKo5IxwBAVPMpAFwLXmMh3GE_4jZOGfCAVl436TWLjgGPN-fFr32yh0z-eJK1B4lsE69azVzyxhqmG060chKday4/s200/250px-TheStreetTitle.jpg)
Vlladimir Propp's theory that every narrative in film has a hero, a helper, a villian & a damsel in distress can be demonstrated by films such as 'Snow White'- the Queen is the villain- who tries to kill Snow White because she wants to be the fairest of them all. Snow White is the damsel in distress- she is trying to run and hide from the Queens evil plans, the dwarves are the helpers, who provide her with a home to stay in, whilst making friends with her. Prince Charming is the hero of the story, who saves Snow White from sleeping eternally after she bites into a poisoned apple.
Todorovs' theory was that all films have an equilibrium- which is a normal state, where everything starts at peace- followed by a disruption, which could be an action or conflict which is introduced to the narrative, and finally a resolution, where the disruption is resoloved and things go back to equilibrium again. An example of this could be the film 'monsters inc', where the city of Monstropolis is running as normal- equilibrium, until a human child 'Boo' is let into the world, and the heroes 'Mike' & 'Sully' have to work out a way to get her back to her bedroom through a closet- but it isn't as easy as that because the distruption continues when the villain 'Randall' finds out what they're up to and tries his best to stop them. The resolution is when they find her door to the human world, and Randall has been forced into another world- never able to return.
http://sismedia.wetpaint.com/page/Narrative+theory
http://www.youtube.com
http://www.bbc.co.uk/programmes/b008cbds
http://en.wikipedia.org/wiki/Climax_%28narrative%29
http://www.itv.com/Drama/contemporary/TheChildren/default.html
http://www.thankbooshitsfriday.co.uk/
The lighting that has been used is natural, but at the same time can be quite harsh, and dark. The natural lighting adds to the realism of the drama, whilst the bleakness of the place could connote the emotions running through the womans mind, and it could also connote that she and the other men have commited something bad.
Flashbacks are common throughout this drama, and to display this, soft focus has been used to make the memories of the woman more distorted and blurred- as if she is struggling to remember the full event. This adds to the enigma of the piece, as the viewer is unable to piece together properly exactly what she is remembering. Furthermore, the flashbacks have been made black and white, which is making the difference between her flashbacks and reality stand out to the the viewer, and could also connote that the events that she remembers happened some time ago- she can't fully picture the scene.
As the piece draws to a close, and the climax has been built up, selective focus has been used to show the females serious facial expression as she walks out of the shot, leaving a shot of the two males. There is diegetic sounds of church bells chiming- which signifies that her time is up and something is about to happen. The constant sound of the train is at the same time getting much louder- which shows how near the train is to them- and signifies the danger she is putting herself in when she kneels on the tracks. The camera shot zooms in at an accelerated pace, as if it is the train coming towards her- this is the climax of the piece, and by making the shot faster, this has been emphasised.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxRLtE0R9zZp_BHuCdH8Yy3HMeNZsSbWy2550wN3nweCdNJj1BpJlUo-PKQobIJWANIfer69ne4AkjP0jyjkkBJNdfHOhHPUMxnyXOCVlkaf_uAWDP78um797e66tSgJcMpUtf4edZRZk/s200/_46453018_df459fb5-ede7-4ad3-a202-b56705954091.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgakW-5ZCAWWugzE-XzzALyZw17Aej4dXnHKu2XNkKmjb85xtmmtCtheNCsBoK8YaAT-5ch5QxhS2IPncTEUCL-ZPTy4T0Ctrtiw1jdpLVjgtOyOY4QUip3BmbLEExMlKRYHdV2f9Al9R8/s400/Picture+5.png)
The range of equipment we will be using in our single camera drama includes: one camera & a tripod to film the initial scenes and flashbacks, a voice recorder for the narration that will ultimately set the scene. When editing the drama, the software we will be using includes: iMovie, for putting the film together, organizing the flashbacks and the special effects. GarageBand- which will be used to out sound effects together with the narrators story, as well as the diegetic and non- diegetic music. The people involved will consist of a director, a camera operator, and three actors. The location will be throughout various rooms in a house- with the main room being the playroom. Costume will be a juxtaposition between old and new; old for the flashbacks to connote that the event happened way in the past, and to portray the idea that it is a haunted house. Modern clothing will be worn for the present day acting, which will help to create a personal identity with the viewer and will make the drama more realistic. The main props we will use include fake blood, a fake Ouija board, a mirror, a candle, invisible string, a fan- to create a breeze & flickering light switches.
Task 8: Treatment (P1,M1,D1)
Objective: The following information is a proposal for a single camera drama, which captures a classic 'horror' situation, set in a haunted house with a modern twist. This piece aims to convey some teenagers stuck in a situation with many antagonists.
Setting: The drama will be set in a 'house' that will look no different to any other house on the street to create the enigma of the story. Additionally, we will ensure that this location has the correct conventions to suit the genre, and the right style of darkened lighting to create generic verisimilitude. We will use non- diegetic classical music to add to the theme of horror, and to create tension.
Time duration: 5 minutes (300 seconds approx)
Description: The drama is set in a house during the present day, with the main actors dress style representing a modern day teenager. As a result of this, the primary target audience- which is teenagers, can create a better personal relationship and with the characters. The piece will have an enigmatic beginning; the establishing shot will be a flash forward with many short, blurred shots to leave an idea of the future peril that the characters will endure, however the blurred effect will confuse the viewers to watch further. The equilibrium of the drama will happen after the flash forward, and will show a following pan shot of the teenagers walking to the house with bags- ready for a sleepover. An establishing shot of the house will set the scene. Whilst in the house, the disruption will begin with a crane shot of the children playing a ouija board in the playroom. Whilst playing, the house becomes disrupted the by 'spirits' they have summoned up, and several shots of the chaos around them- such as candles flickering on,mysterious doors closing, shadows in the mirror and rocking chairs will be shown to the audience whilst they are still oblivious. Whilst this is happening, the characters will contribute to the horror of the story by telling the story of the house and how it is apparently haunted. The story will progress into further disruption with an over the shoulder shot of one of the characters going missing whilst going to find their phone to record the game. When the two other characters realize who is missing, they are introduced to the events happening around them- they notice broken objects and lit candles. The main event of the story is one of the characters being thrown by an invisible 'person' down the stairs; and the other finding himself locked in the house. The story ends with two passers by talking about how the house is meant to be haunted, whilst the character that was still 'alive' was staring out of the window. The enigma of the story is that the tale they told was about how people died whilst playing the game in the room; it wasn't just a story.
Proposed sequence sample of events:
1) Back tracking shot of the three teenagers walking towards the house- telling tale of the scary story of the house- close ups of faces to reveal emotions of happiness, but also slight tension within the group- is the tale real? Establishing shot of the house itself, moves into a point of view shot from a window to create tension from within the house. Crane shot of the teenagers going into the house- enigmatic.
2) Flashback to an earlier time in the house- blurring, black and white, heartbeat sound FX and diegetic classical music. Blurred shot of moving objects, medium shot of the playroom & a birds eye view shot from the top of the stairs. Matched cut into the modern world.
3) Over the shoulder shot of teenager shouting the other two to hurry upstairs and put their bags down, cut into a tracking shot of the teenagers going into room. Cut into a worms eye view of the teenagers walking downstairs, discussing game.
4) Following pan of the teenagers moving into the playroom. Cut into a crane shot of the teenagers setting up the game & candles. Matched cut- flashback to the playroom with other teenagers playing game. Hand held camera shots- teenagers running about & objects moving everywhere. Diegetic eerie music throughout, heartbeats. Flash forward back to calm playroom.
5) Extreme close up of ouija board movement, cuts to each teenagers faces to display the tension in the room, dark lighting. Jump cuts of objects beginning to move- candle flickering out, chair rocking, flying objects. Non diegetic classical music to parallel the two worlds and build up the horror of the supernatural.
6) Cut to tracking shot of teenager going to the toilet, point of view shot of teenager walking slowly upstairs, non diegetic music continues, heartbeat of teenager loud- tension continues. Cut to close up of door slamming- teenager disappears. Heartbeat stops.
7) Jump cut to flash forward- soft focus close up of bath running. Cut to reality. Over the shoulder shot of teenager going into the bathroom- finds bath running. Heartbeats. Extreme close up of hand going to stop the taps & worms eye view shot of her confused expression. Cut. Screams from the bathroom. Door slams. Heartbeat fades to nothing.
8) Birds eye view shot of teenagers asking the 'ghost' questions on the ouija board. Close up of the responses from the spirit, with an extreme close up of 'goodbye'. Distortion and blurring throughout to emphasise the surreal situation. Georgie leaves room, remaining boy left in playroom- worms eye view shot of lights flickering, POV shots of candles flickering out.
9) Long shot of teen running to find his friends. Cuts to a panning shot of Kam- drowned in the bath. Forwards and backwards tracking shots of Chris looking for Georgie, with voiceover of original story to add to the tension. Cut to close up of Chris dead on the floor after falling downstairs.
10) Cut to Georgie on the phone to a friend organising her next victim to come to the house 'isn't your house meant to be haunted?' Conversation ends, slow Motion close up of Georgie cackling. Medium shot of Georgie at the window laughing to herself.
Task 9: Storyboard & Shooting Script (P1,M1,D1)
The following picture is a storyboard which was made to represent roughly the different sequences/ shots and in which location that some of the shots will be set up in to give a better idea to the camera operator of how the director wants the drama to look.
Task 10: Production Schedule (P1,M1,D1)
For the single camera drama to run smoothly and correctly, we made a production schedule which shows all of the dates that different processes were going to be completed on, as well as the locations they would be filming in and the day. The scenes were set at particular times so that the actors could make it, and have a better idea of the acting style they needed. Additionally, props to be brought as well of clothing styles were included so that nothing would be forgotten on the day of filming.
Task 11: Health and Safety (P1,M1,D1)
To ensure that we were as safe as possible during the filming, I performed a risk assessment of the location we decided to film in- which was a house. After the assessment, I did a report of the three main potential hazards that could happen during the filming process, and wrote about what action to take to make sure that no one would be affected. The following screenshots are of the risk assessment and risk report for the house that we set the drama in:
Task 12: Single Camera Production
Task 13: Evaluation
Purpose:
In my opinion, I believe that our group achieved our purpose in the final product, because we managed to reach our goal of both entertaining and diverting the audience, as well as creating the horror genre that we aimed to achieve at the beginning of our planning for the film. The audience we aimed our film at- which was teenagers and young adults, liked the video and were left to decide what really happens in the house, leaving an open ended narrative.
Representation Issues:
The actors we used were a mix of male and female, to keep equality within the script- however here we decided to give the woman a more powerful role- playing the villain instead of the typical 'damsel in distress' stereotype. Different ethnicities were also included within the play, showing the typical english view of a multi cultural society working together. We wanted to give out a positive portrayal of the protagonists, Kam & Chris, who were supposed to be portrayed as confused and slightly panicked about the situation, however trying to keep cool- some typical teenagers try not to believe in ghosts. In order to create a better sense of personal relationships with the audience- if the characters represented typical teenagers, it would be ultimately easier for the viewers to relate.
Music Track:
The music track we decided to use was 'Running up the hill' by Placebo, and I think that the song fit perfectly by adding to the tension within the piece. The song features one constant beat that almost sounds like a heart beat- and life and death was one of the main themes within the piece, so the beat and monotone of this 'heart beat' style flowed well throughout the video.
Location:
The location was seen to be on a typically average street, like any other street- creating cultural verisimilitude that the viewers can relate to. The house was perfect for the story line- featuring all of the things we included within the 'horror tale' that was included as a voiceover, and one of the multi strand story lines that ultimately made the piece fit together.
Target Audience:
I think that the informal language style we chose was appropriate for out target audience, as we aimed our video at teenagers, and so from making the actors speak with a dialect and an informal, chatty style, we were appealing to the younger generation- obviously, a formal language style wouldn't have been appropriate, it would have seemed more scripted and less realistic.
Did your video look realistic for the genre?
The video effects we used were black and white, with some blurring and distortion, in order to try and make the setting look more eerie, and to appeal to the horror genre. I think that the effects we used were pretty similar to the horror genre, adding to the tension and mood of the piece.
Technical issues:
At first we were unhappy with some of the speech within the film, so we re-recorded them, some of them as voiceovers to make the piece sound more professional and clearer to the viewers. The music levels varied- quieter when the actors were speaking and when the voice over was telling the story, making it easier to tell what they were saying, and the music got louder when the actors were experiencing a horrifying event- adding to the tension and eerie situation.
The camera work was fine- we used a hand held camera to make the film look like a more realistic event, as if there was something in the house experiencing the events as the actors were. We used lots of different variety, such as various camera shots and editing effects to keep the viewers interested. I think that the editing was fine- sometimes we had problems with the effects being too blurry of distorted, making it difficult to see what was going on, however we sorted this out but deleting some of the effects we originally used. We used lots of cuts within the transitions, to give more immediacy and horror to the film, hoping to create a bigger shock impact from the viewers. The font we used for the titles and credits was old fashioned, which related to the old horror story about the house- I thought that by using an old fashioned font, the film would fit together better, keeping to the genre.
Conventions/ Narrative:
The things we used that were typical of the horror genre were the old style transitions and effects, as well as the immediate cuts to different events, creating a more shocking approach to the narrative and events. The type of horror story was also typically conventional of the genre, we used ghost stories, an unexpected villain, and poltergeists which mixed together to create a more horrific story line. I think some of the elements we used in our film could be similar to that of a professional product, however, professionals have the advantage of higher quality technology- such as cameras and editing software. In the film we used equilibrium- the friends coming over to the house to play innocent games and tell ghost stories, a disruption- spooky things starting to happen to the characters, deaths etc, and a resolution- the ultimate deaths of the boys who came to the house, and Georgie finding another victim. Our plot also featured a villain and 'damsels in distress', however, no hero was used, as we wanted the horror story to have an open ended narrative- as if there was no stopping the evil of the villain.
Self evaluation:
From being the camera operator I learnt various new skills- I had to direct the actors and place them where looked best when filming- making the camera shots look more effective. Furthermore, from hours of editing I improved my skills on iMovie, learning how to make transitions look more effective, and how to change the levels of music vs voice over so that the right atmosphere was created. I think I did well in this project, and my strengths were mainly in the directing side when filming. My weaknesses were placing the effects on correctly- I sometimes found this tricky, as the effects didn't always fit on the transitions properly- however, I improved this with some guidance from the rest of the team. I think I was a good team member, as we shared the amount of work and editing, as well as the paperwork, which helped avoid any disagreements.
Future Targets:
Next time I would improve the quality of editing, as I think that sometimes, although the horror genre is supposed to be enigmatic, the scenes have been made a little bit too blurry and confusing.
D1 Critical evaluations of single camera productions are fluent and arguments are supported using elucidated examples and the correct subject terminology.
ReplyDeleteTask 5: Your summary needs to be backed up by at least one quote for Murdoch’s speech or from a relevant newspaper article.
Otherwise superb, task 3 is outstanding and your level of deconstruction is very sophisticated.
A well organised well constructed section, all your work should be of this quality if you wish to achieve a distinction.
D1 Critical evaluations of single camera productions are fluent and arguments are supported using elucidated examples and the correct subject terminology.
ReplyDeleteD2 Single camera production planned to a quality that reflects a near-professional standard, showing creativity and flair. Work has been carried out independently and reflects professional expectations.
Awaiting final product before final judgment.
Distinction….
ReplyDeleteD1 Critical evaluations of single camera productions are fluent and arguments are supported using elucidated examples and the correct subject terminology.
D2 Single camera production planned to a quality that reflects a near-professional standard, showing creativity and flair. Work has been carried out independently and reflects professional expectations.
D3 Within the production there is evidence that the technical quality reflects near professional standards, taking in to account the equipment available. The production shows creativity and flair and the student has shown great independence in striving to meet professional expectations.